Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Radiant on Thu 30/09/2004 12:14:16

Title: Display non-blocking?
Post by: Radiant on Thu 30/09/2004 12:14:16

I'd like to be able to DisplayTopBar as a blocking call, and/or Display as a non-blocking call. Is this possible?


Unrelated question:
Would it be possible to add an option to sort views by name, rather than number?
Title: Re: Display non-blocking?
Post by: jetxl on Thu 30/09/2004 12:22:00
Yeah, Dispay even blocks Repeatedly_Execute_Alwais.
Title: Re: Display non-blocking?
Post by: Radiant on Wed 06/10/2004 15:49:23
CJ -> How about if you make it that DisplayTopBar with a null-string for the top bar text, displays a regular message box in a non-blocking fashion? Would be useful for intro sequences, and actually this trick is used in some older Sierra games.
Title: Re: Display non-blocking?
Post by: Pumaman on Thu 07/10/2004 22:23:20
That seems a bit of a hack, but could do the trick.

Would anyone else find it useful if there was an option to make Display a blocking function rather than a game-pausing function?