I'd like to be able to DisplayTopBar as a blocking call, and/or Display as a non-blocking call. Is this possible?
Unrelated question:
Would it be possible to add an option to sort views by name, rather than number?
Yeah, Dispay even blocks Repeatedly_Execute_Alwais.
CJ -> How about if you make it that DisplayTopBar with a null-string for the top bar text, displays a regular message box in a non-blocking fashion? Would be useful for intro sequences, and actually this trick is used in some older Sierra games.
That seems a bit of a hack, but could do the trick.
Would anyone else find it useful if there was an option to make Display a blocking function rather than a game-pausing function?