DisplaySpeech() feature request

Started by Radiant, Sat 13/05/2006 16:56:12

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Radiant

Two speech-related feature requests...

1.It would be nice if the game paused during displayspeech the way it does during regular displaytext (at least, when using Sierra-style speech rather than Lucas-style). Or a toggle for this to preserve backwards compat.

2.I have several portraits in the game that face sideways rather than forward. As AGS works, these are alternately displayed on the left and on the right. It would be nice if all portraits displayed on the left are automatically mirrored, so that the portraits always look to the center of the screen (or to each other)

If it's not too much trouble, of course. Thx!

Pumaman

Quote1.It would be nice if the game paused during displayspeech the way it does during regular displaytext (at least, when using Sierra-style speech rather than Lucas-style). Or a toggle for this to preserve backwards compat.

The game can be paused in a Display() because the screen is not being updated, and is just static while the message is displayed.

In order to play the talking animation for DisplaySpeech, the game continues running in the background.

Quote2.I have several portraits in the game that face sideways rather than forward. As AGS works, these are alternately displayed on the left and on the right. It would be nice if all portraits displayed on the left are automatically mirrored, so that the portraits always look to the center of the screen (or to each other)

Would anyone else find this useful?

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