Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: duckwizard on Tue 08/03/2011 20:36:38

Title: Does dialog have text parser enabled?
Post by: duckwizard on Tue 08/03/2011 20:36:38
I've written a script that uses DialogOptionsRenderingInfo functions to render my own dialog options window.  It is working great (thanks for asking) except for one thing: if the DialogToRender has text parser enabled, I want to make extra room on the bottom of the window for the text box.  If not, I don't want that extra space.  But I cannot figure out how I can get the value of that option.  The Dialog managed type does not have a property that corresponds to the ShowTextParser property from the dialog's property sheet.

Any advice?

Thanks!
Title: Re: Does dialog have text parser enabled?
Post by: Pumaman on Sat 12/03/2011 16:45:19
Good point, this isn't accessible from the script. It needs to be added!