Currently, ambient sounds are replayed from the beginning if you use PlayAmbientSound to play the same file (when re-entering the room for example, with game.ambient_sounds_persist=1).
If you PlayMusic the same music file, it just continues playing.
Would it be possible to do the same for ambient sounds?
Thank you!
EDIT: Fixed since v2.61
Sounds reasonable enough, I'll add it to my list.