AGS crashes while saving screenshot in fullscreen

Started by thiezar, Sun 24/06/2012 10:36:41

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thiezar

I have this issue with any game made in AGS (even mine).
If I run the game in window mode so I have no problems at all.
If I run the game in fullscreen then I can have 2 cases:

  • Using Direct3D the game crashes while saving a screenshot (note that some games save a screenshot automatically by saving game or even at some point of the game).
  • Using DirectDraw the game is soooooooooo slow. I mean, the music plays but the image stills and refreshes like every minute.
What can I do?

I have an ASUS notebook with:

  • Windows 7 64bit
  • processor intel i7 @ 2 GHz
  • 4 GB RAM DDR3
  • graphic board nVidia GeForceGT 520MX 1GB
  • lastest graphic drivers and directX installed.

Khris

If the laptop is set to an energy profile that tries to minimize battery usage, try switching it to full power.

thiezar

#2
It is already setted to full power :-/

Since it is an issue that occours in fullscreen only I think that the problem something about directX or monitor resolution. Mine is 1366x768

Ghost

I think I remember we already had someone report this- also on a laptop. He got around the issue by disabling "Visual Designs" (under the program's Properties tab) IIRC.

thiezar

Disabling visual designs doesn't work for me :-(

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