SUGGESTION: multiple sprites resolution option

Started by Besh, Sat 08/04/2006 16:32:05

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Besh

It would be nice if multiple sprites import had an option to select the resolution like the "Import New sprite..." function.

CIAO
"Spread our codes to the stars,
You can rescue us all"
- Muse

Radiant

For the time being, you can use as a workaround the fact that it uses the same resolution as whichever sprite you imported last. IIRC.

Besh

Are you sure???

eg:
AGS 2.71, game_resolution 640x480, last sprite imported for 320x200 , when I import multliple sprites they are imported for 640x400.
"Spread our codes to the stars,
You can rescue us all"
- Muse

Pumaman

Yes, the Quick Import Multiple Sprites option will always import the sprites at the same resolution as the game. How often do people tend not to do this?

As far as I'm aware, 99% of the time you draw your sprites at the same resolution as you're designing the game for, and the other 1% of the time you can use the normal sprite import method.

Having said that, it wouldn't be too difficult to add, if it's something that people would find useful?

Radiant

Ironically, I would find something naer the opposite useful - remove the options for importing at a special resolution, at least from the right-click menu. The reason is that (apart from potential confusion to newbies) it's easy to click on the wrong one, and there's no easy way to tell which sprites in a folder have been imported on the then-wrong resolution, except by clicking on all of them.

Gilbert

One workaround at the moment is to change your game's resolution temporary in the editor to import the sprites and then change the resolution back.

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