Editor Linux Version

Started by colorthemap, Tue 06/09/2011 00:25:30

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colorthemap

Why is there no linux version?  I think it could really add an audience to the genre by adding games to a platform that is not known for them.  When someone looks for games they would find AGS games and possibly be inspired to make their own.


It would only include:

Changing Allegro to SDL
Compiling the source in Codeblocks instead of VS.
Adding a feature to compile a linux file type instead of .exe files.

Any thoughts.


Sorry if this is in the wrong section I thought this was fitting.


Khris

So, get started already, what's keeping you?

Gilbert

Sigh. Porting applications isn't always as easy and straight-forward as one may think.
AGS was not written with Linux support in mind in the first place and so there are probably a lot of work involved, especially as current versions require the .NET framework and have other dependencies.

Changing Allegro to SDL is one thing (if this is done, we aren't even far from an Android port) and it's proven that even porting the engine alone can be troublesome (check the previous Linux engine threads).

The biggest part is motivation though. There weren't enough people (who were authorised and were) interested in messing around with such tasks and thus we don't get much, but since AGS is now open-sourced I expect that there'll now be more people to contribute and possibly have more works done.

There were reports of the editor working with wine and the like though (to some extent at least).

colorthemap

Even if it did not change completely I do hope that Allegro can be dropped and have SDL replace it.  It is much more extendable  and portable.  Maybe I'm just biased towards SDL.

Gilbert

So, get started already, what's keeping you?

Read CJ's stance on this.

colorthemap

I understand the logic  but unfortunately not the implementation completely.

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