A pop-up asked me to post this here (I hope I'm doing it right):
"exepction 0xC000005 AGSEDIT.EXE at EIP=0n004948D1 ACI version 2.61.490 while saving room"
I just added a script in "leaves room-run script" and tried to save it.
I wrote:
if (GetGlobalInt (0) == 0) {
Display ("blah");
SetGlobalInt (0, 1);
}
The script worked fine, when I tried it the second time...
Hope I have been helpful...
I would think it might be because of displaying a message after the character has left a room and before he is in the next
No clue.
After the crash I just reentered it and it worked OK. It displayed the message before the fade-out.
Maybe I had a missing semicolon or something that made it crash...
It's just an exception somewhere. If you'd be getting the error message every time you do something, then it could be a bug or something, but as it is random, once appearing, it don't seem that serious to me, but sill worth looking into...
Since it's just a crash for the editor (not the engine), and seems that you managed to do it the second time, I'll say it should be okay then.
But of course, it's correct to post here and see if it may help CJ improving the editor (if it's really caused by some instability issue of it I mean).
Hmm strange ... let me know if it happens again.