I get this error when I try to import a new sprite. After the error message is closed, the sprite import window becomes a white rectangle with an X across it. My game is 8bit, and the sprite is also 8bit.
Error: Out of memory.
Version: AGS 3.0.2.43
System.OutOfMemoryException: Out of memory.
at System.Drawing.Bitmap.Clone(Rectangle rect, PixelFormat format)
at AGS.Editor.SpriteImportWindow.previewPanel_MouseDown(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
PS: I have 512Mb RAM, and I had disabled my antivirus, closed all the extra messengers, etc. while working, so it would be very odd if it actually WAS out of memory.
This was fixed in 3.0.2 SP1, please upgrade to the latest version from the Download page.
Hahah...they move so fast! Thanks!