Error: room to tall

Started by mport2004, Mon 14/07/2008 05:32:04

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mport2004

While testing a huge room I when I tried to move it gave me the error message
Error: room to tall for pathfinder.
And the game quit.
So my question is exactly how tall can my rooms be?

Pumaman

The maximum room height is 1400 pixels (in a 320x200/320x240 game), or 2800 pixels (in a high-res game).
The room width is unlimited.

Does this pose a problem for you?

mport2004

Thanks for the quick response.
Its only a slight problem I can just break the area up into a few different “rooms”.
It would be nice to have a larger room size though.

SSH

Quote from: Pumaman on Mon 14/07/2008 20:08:56
The maximum room height is 1400 pixels (in a 320x200/320x240 game), or 2800 pixels (in a high-res game).
The room width is unlimited.

Does this pose a problem for you?

Is this still the case in the 3.10 beta with native co-ordinates? If the pathfinder only has 1400 lines, then 1024x768 games will be somewhat restricted.
12

JpSoft

Interesting to know that there is a height limit for the rooms; I believe this is not commented in the manuals, or at least i didnt hear nothing about this before. Developing the map creator for agswars im using a 2880x2340 room, so i guess i was lucky to do not tryed with a bigger one.

A brief list of AGS limits (like this) could be very appreciated.

Jp

Pumaman

Yeah this should really be mentioned in the System Limits section of the manual -- however, I'll see if I can remove the limit for a future version.

cat

Actually, the limit is mentioned in the wiki http://americangirlscouts.org/agswiki/Engine_limits. I strumbled across this section when was looking for restrictions for a large map.

JpSoft

AGS only allows 50 characters and objects on the screen at the same time

--> I currently have 60 in my scenario editor, even when i not tested all them together yet (worried now  ::))

Objects are placed using low res co-ordinates (320x200, 320x240 and 400x300), so at high res modes (640x400, 640x480 and 800x600) you can only place them on even pixels

-->- I found this trouble when creating the maps. I needed redraw some sprites to have even sizes (but you can draw where you want with surface.UseHighResCoordinates = true)

Also, since AGS is permanently updated by CJ, some limits become obsolet frequently and you need check all the changelogs to know if the limit was removed-updated. a Permamently updated page will be very user friendly.

Jp

Gilbert

Well, people are not very actively updating the Wiki, so some of the info. there may be outdated.

The problem is, some of the features/limits aren't supported, so they're hidden in a way that few people (unless those who really need to know) would need to care about them, as their behaviour may change in the future, so it's not easy to maintain a continuously (?? permanently ??) updated page. the manual should always contain the most updated info. that most people need to know.

For the "even coordinates placement" limitation in high res. games, actually this has been lifted in the most recent V3.1 beta, but as it's a major change and thus the beta would probably breaks lots of things it is not recommended to use it for serious purposes at the moment.

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