Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Radiant on Wed 22/06/2011 15:18:58

Title: External font file
Post by: Radiant on Wed 22/06/2011 15:18:58
I have a game that includes fonts 0 through 3. Suppose I set a translation (.tra file) to use font 4 (a copy of font 0 but including accented letters). Will this work if I copy/paste agsfnt4.wfn into the game executable directory, or do I need to recompile the entire game to internalize the font file? Or is there some other trick I can use to make it work?
Title: Re: External font file
Post by: Khris on Wed 22/06/2011 15:33:15
I can only guess here but since you have to reference its internal name or ID in order to use the font I'm pretty sure you have to re-compile the game.