I have a game that includes fonts 0 through 3. Suppose I set a translation (.tra file) to use font 4 (a copy of font 0 but including accented letters). Will this work if I copy/paste agsfnt4.wfn into the game executable directory, or do I need to recompile the entire game to internalize the font file? Or is there some other trick I can use to make it work?
I can only guess here but since you have to reference its internal name or ID in order to use the font I'm pretty sure you have to re-compile the game.