Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Andail on Fri 23/05/2003 16:37:01

Title: FaceLocation with diagonal loops?
Post by: Andail on Fri 23/05/2003 16:37:01
I'm running a face location with the mouse cursor as the position.
I drew eight loops, four diagonals, but these are not used. Am I doing something wrong, or will FaceLocation only accept the four "basic" loops?
Title: Re:FaceLocation with diagonal loops?
Post by: Ishmael on Fri 23/05/2003 16:38:25
Is the "no diagonal loops" unchecked?
Title: Re:FaceLocation with diagonal loops?
Post by: Andail on Fri 23/05/2003 16:54:26
Yepp
Title: Re:FaceLocation with diagonal loops?
Post by: Scorpiorus on Fri 23/05/2003 20:19:41
Yep, it doesn't for me too. Trying to remember if it worked before. :P

[EDIT]
after I had added two diagonal frames for each direction all works fine.

-Cheers
Title: Re:FaceLocation with diagonal loops?
Post by: Andail on Sat 24/05/2003 00:08:49
woah, strange. Thanks a lot, Scorpius
Title: Re:FaceLocation with diagonal loops?
Post by: Pumaman on Sun 25/05/2003 16:56:51
This feature is to allow you to have a single frame in the diagonal directions, which will only be used when the character is turning round when walking, to produce a smoother turn effect.

FaceLocation will only allow him to face directions which he can actually walk in.