Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: fulkramick on Tue 13/03/2007 03:46:12

Title: Fatal Exception Help (Error told to post for help)
Post by: fulkramick on Tue 13/03/2007 03:46:12
Thanks for helping. I've read this site and tutorials for hours, and for the past three months all of the information has kept me from -having- to post, but I am at my wits end. The game is nearly complete, and when I test it on my PC through the editor, and two different comps with different specs, the game crashes when I go from Rm8 to Rm9 (which I realize means nothing). Here's the error message:

An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x10001F26;program pointer is +1099, ACI version 2.72.920, gtags(0,34)

AGS cannot continue, this exception was fatal, etc.

When I test from the rooms beyond it, it's completely fine. I disabled an animating object that appeared just before you switch rooms, and that didn't help. I am running the "Lake 1.0" module in that room, but not the next.

Lake mod:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=27356.0

There's also two objects, one continuously animates (light) after you walk onto a region, and one (ladder) merges into the background after it moves from A to B. These actions happen on the same region.

If any of you can give me a few minutes, I'd really appreciate it. I have put a couple hundred hours into learning this editor and creating my game, and this has been my toughest obstacle; I've found every other answer in the forums (no matter how long it took!)
Thanks again.
Title: Re: Fatal Exception Help (Error told to post for help)
Post by: Pumaman on Tue 13/03/2007 19:13:31
With that sort of error, probably the only way to solve it would be to upload a copy of your game so that we can try it out and trace the fault.

If you don't want to make it public yet, feel free to PM me a URL to the game instead.