GUI as text background in Sierra-style speech

Started by JD, Sun 04/01/2004 19:24:27

Previous topic - Next topic

JD

This thing has got me dazzled. I'm using the Sierra-
style speech (the portraits with the text next to em)
and I decided that the text would look better on a
gui. So I checked the manual and found:

game.speech_text_gui  - The textwindow GUI number used for sierra-style spch.  

So I made a new gui (number 12), made it a text window, and went to my global
script, and added game.speech_text_gui = 12; to the function game_start().

I loaded up AGS and it doesn't show up. Am I doing something wrong? Am I using
the wrong command?

Thanks in advance,

Def

Scorpiorus

Be sure to choose Sierra speech with background option in the general settings panel.

JD

Oh good lord, how incredibly silly of me! I totally forgot about that.
Cheers Scorp!

SMF spam blocked by CleanTalk