Okay, to make this short: When diagonal loops are active, the direction seems to be calculated around 45 degree increments. This is fine in many cases, but in some instances (case and point: isometric projection), different degree increments are preferable. Would it be possible to make the restraints for each loop adjustable?
Actually, I wouldn't mind this for a top-down battle system I was working on.... But I did a feasible workaround using very specific walkable areas.
~Trent
Thanks for your feedback; this is an outstanding request for a future version of AGS, and your support has been noted.