How about a directory for plugins so they won't clutter the AGS's main directory?
also automatic coping of plugin to compiled directory if they aren't allready there.
I think this shouldn't be too much of a problem to implement.
Quotealso automatic coping of plugin to compiled directory if they aren't allready there.
Actually AGS already do it otherwise you couldn't run the game which uses the plugin. There is a situation when you need to place some dlls manually - it's when the plugin uses another dll, AGS has no means of.
-Cheers
A plugins folder is a possibility, but then we'd just get posts here from people who didn't notice it saying "the plugin doesn't work" because they didn't put it in the right place.
So I see what you're saying, but I'll leave it for now.