feedback for an idea to a new module(auto-animation)

Started by ahadHaYam, Mon 19/01/2009 11:23:08

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ahadHaYam

Hey,

As we all know, making some normal graphics and animations for your game can be very time consuming.
I thought about an idea to make animation a little faster, im not saying its the perfect solution but it might be
OKAY and will depend on the algorithms that will be used in this module.

So, my idea is to make a new section in AGS editor in which you will build skeletons on your sprites or anything that has a common pattern of movement, by building your skeleton on a finite number of images, the algorithm will produce animations to the corresponding skeleton.
here's an example:
suppose you have a sprite(4 or 8 images), you take and give the module the points/lines for legs/hands/head/shoulders/knees/feet for your 8 or 4 images.
and the program will produce some natural hand/shoulders movement when talking or standing. it may produce scratching the head for the sprite etc.. etc.. if there will be lets say 10-15 auto animations(recording of the skeleton) for (lets say) scratching the head, maybe one will be good for your sprite and you take it without even touching paint programs/your pen & paper.

so what you say, is it practical? is there something similar already made?

Dataflashsabot

your talking about bone movement. its very popular in 3d, but not used very often in 2d. anime studio pro has support for it, and scirra construct lets you make games with it, but ive no idea how hard it is to code.



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