Transparent walkbehinds/objects? (suggestion)

Started by Minimi, Sun 23/11/2003 18:23:59

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Minimi

Is it possible to make walkbehinds/objects that are for example 70% transparent? I'm developing my next big project game, in an isometric style, and I'd like to have this effect, but I don't think it's possible with AGS, at the moment, or is it? If it's possible can someone tell me how to do this?

And if not, CJ, is it possible to implent this to Adventure Game Studio?


Scavenger

I'm not sure what you mean, but:

Objects:
SetObjectTransparency (OBJNUM, percenttransparency);? That would make it transparent like.

Walk behinds:
What about.... if you make a region exactly the same shape as the 'walkbehind' area (but don't make a walkbehind), and set Player Stands on Region to SetCharacterTransparency (GetPlayerCharacter(), transparency amount);, and player leaves Region to SetCharacterTransparency (GetPlayerCharacter(), 0);

Or alternitively, create a semi transparent object.

Minimi

Whoops, weird I must have skipped that part in the Helpfile :s

Thanks anyway, problem solved now :p

Pumaman

Yeah, you can't do it with a walk-behind - the best bet is to place a transparent object there instead and use that.

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