Hi everybody,
does a repetedly execute function in the global script have to be veeeeeery long to slow down the engine at all?
I mean, mine is starting to grow, now that I have some custom GUIs which I have to check for in the global script.
How long are your global repetedly execute functions?
The Magician
Yes it may, but that depends on what functions you're using and what computer the game's running on.
In general you don't need to care much about it, I think most modern computers are fast enough to handle much tasks, unless there're long while loops (>2000 times per game frame for example) and many graphics intensive functions (eg. many rawdraw functions used), etc.
Also usually most of the rep exec code uses many if and else statements so not all the code is executed