Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Le Woltaire on Sun 24/11/2013 23:25:09

Title: General question - Use low-resolution coordinates in script
Post by: Le Woltaire on Sun 24/11/2013 23:25:09
I have the box checked "use low-resolution coordinates in script" for a very old game project that was imported from ags 2.6 to 3.21.

Does this in any way affect the game? (like the finding of correct walking paths, or precision of walk behinds etc.)
Is it better to rescript the whole thing into normal resolution?

At the moment I continue to script everything with a division of 2 like:
player.walk (145/2, 123/2);
Like this I have to think less and can use screen coordinates...
Title: Re: General question - Use low-resolution coordinates in script
Post by: monkey0506 on Mon 25/11/2013 05:47:16
Using low-resolution coordinates will only have ill-effect if you have any single-pixel, pixel-perfect room area masks, interactions, other such dependency. It shouldn't affect the engine's pathfinding. And you probably shouldn't have single-pixel fights in the first place unless your game is 320x(200/240), in which case you would be using native coordinates.

So, pretty much, don't worry about it. ;)