GUI Label vs Text Overlay

Started by Necro, Wed 23/07/2003 00:11:22

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Necro

Recently I made a bit 'o script to position a bit of text near your mouse cursor to tell you what you are mouse overing...

My first thought was to do a GUI with an @Overhotspot@ label... so off I went.

Also RobertEric came up with a similar script in size to do it the Text Overlay way.

Both ways worked, but the Text Overlay doesnt Overlay any GUI's on screen,
whereas if you used the GUI @Overhotspot@ way it would (that is if your GUI was a higher number than the ones you wanted to overlay).

Which way takes less resource out of a game? positioning a transparent GUI with a text label or a text overlay??

Will there be an option for text overlay to Overlay GUI's in the future??

P.S. (if anyone is interested in the code msg me)

Pumaman

The difference is negligable, though for ease of use I'd probably choose the GUI, as it's simpler to deal with than a text overlay.

Proper z-order support for GUIs and overlays is on my to-do list, yes :)

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