Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: simulacra on Mon 21/02/2005 20:26:42

Title: Guidelines for making portable games
Post by: simulacra on Mon 21/02/2005 20:26:42
I have a suggestions: let's write some guidelines for making an AGS game portable (Win, DOS, Linux - heck, why not even work out how to run AGS DOS games on OS X with a DOS emulator?).

Come on, let's list do's and don'ts.
Title: Re: Guidelines for making portable games
Post by: Gilbert on Tue 22/02/2005 02:17:26
Well I have no idea whether this post should be here or not. Anyways:

If you want your AGS game to be portable (or atleast executable by the three available engines), NEVER:
- use a plugin
- use PlayVideo()Ã,  Ã, (PlayFlic() is okay though)
- use long file names in your game files, you should use standard DOS 8.3 naming convention, so characters such as ' and spaces are not allowed.
- force the player to use the mouse wheel to play, not everyone has these mice
- distribute the game in formats other than standard ZIP, extractor for other archiving formats may not be available for all platforms.

Title: Re: Guidelines for making portable games
Post by: Radiant on Tue 22/02/2005 08:43:42
Also the extended CD commands do not work on all platforms. Not that I've ever seen anyone use them :)
Title: Re: Guidelines for making portable games
Post by: Gilbert on Tue 22/02/2005 08:49:21
Quote from: Radiant on Tue 22/02/2005 08:43:42
Also the extended CD commands do not work on all platforms. Not that I've ever seen anyone use them :)

Heh, didn't notice that, but since only the DOS platform can access all the features (drives) of it, it doesn't matter much. :=