GUIs messed up after upgrade to 3.2

Started by duckwizard, Thu 17/03/2011 00:04:46

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duckwizard

Hey,

Last week I downloaded 3.1.2 since 3.2 wasn't linked from the website (hadn't dove into the forums yet).

I got pretty far into making a game with 3.1.2 before I found out that 3.2 is available and has some nifty new features (like characters view in room editor) and is all around better.  So I grabbed 3.2 and upgraded my game.

Thankfully I made a backup because now some my GUIs are messed up.  They were just the standard GUIs from the Sierra template game.  The dropdown bar is now just completely black, and the inventory screen just has black boxes instead of buttons.

When I open the GUIs in the GUI editor they look fine.  Save/Load GUI looks fine.  My custom GUIs seem to look fine.

The game is 32-bit color, if that makes a difference.  I am planning to redo the GUIs at some point anyway, but not until near the end of development.  And it's making it hard to test that I can't see my GUIs!  Any advice?

duckwizard

Seems to be a color depth thing.  I copied each one to the clipboard ("open in default editor" doesn't work for me, Photoshop says the file could not be found), pasted into photoshop, changed mode to RGB, copied, replace from clipboard, and now they look fine.

Weird that none of my other sprites (all imported from GIFs) got messed up in the import.

Pumaman

Hmm strange, has anyone else had a problem like this?

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