SUGGESTION: Remove the "TEXT BOX CONTENTS" line

Started by alexhans, Thu 31/05/2007 22:46:57

Previous topic - Next topic

alexhans

  *Each time I put a textbox in a GUI the following appears "TEXT BOX CONTENTS" crossing all over my Gui makig it difficult to understand when there are other things nearby.   Could you remove that annoying text from the further versions... One knows where the textbox is and if you choose hide borders you can use the highlight option.

NOT ANYMORE A REQUEST (Sorry)   Could you put the limit of the GUIs to 50... please... Im currently over 15 and being pressed by the limit  (ok I admit it has more elements of RPG than of adventure game but still...)

EDIT: MY BAD I confused the Gui control limit of 30 (wich once I had trouble with but I learned my way around label usage) with the GUI limit itself... Sorry about that.
 
                                             Thanks anyway.
                      Alexhans
Never let your sense of morals prevent you from doing what is right.

Pumaman

QuoteEach time I put a textbox in a GUI the following appears "TEXT BOX CONTENTS" crossing all over my Gui makig it difficult to understand when there are other things nearby.   Could you remove that annoying text from the further versions... One knows where the textbox is and if you choose hide borders you can use the highlight option.

Does anyone else find this annoying? The purpose of it is to give you an idea of how the text box will look when the user has typed some text into it, and to give you a WYSIWYG way of checking that the size of the text box is appropriate to the font.

QuoteCould you put the limit of the GUIs to 50... please... Im currently over 15 and being pressed by the limit  (ok I admit it has more elements of RPG than of adventure game but still...).

I'm not quite sure what you're asking, since the limit is already 50.

However, 2.8 will provide the ability to review the various limits currently imposed.

Gilbert

Hmmm, about the "textbox line" thingie, maybe instead of the fixed "TEXT BOX CONTENTS" string we can have a "test string" field in the textbox option in the editor? So people can test how text looks like in different cases (for example, can test how long the text can be entered, and like mentioned in this thread, change it  to something short or even blank to avoid overlapping with other stuff).

This is just an editor feature, no need to be included in the compiled game (maybe this can be included into the compiled game, so textboxes can hold initial default strings when game starts, but I'm not sure if it's really needed feature by many users).

alexhans

Im just saying it would make the GUIs look nicer and tidier to be able to remove that line... and as AGS 2.8 features many interface issues, I thought it was the right time to bring it up.  As you say, not a priority.

About the GUI limit : MY BAD, I confused the Gui control limit of 30 (wich once I had trouble with but I learned my way around label usage) with the GUI limit itself... Sorry about that.

Alexhans
Never let your sense of morals prevent you from doing what is right.

SMF spam blocked by CleanTalk