Though I've spent few days experimenting, I still can't figure out how to use thought bubbles.
I managed to create a bubble using text window gui option, but it's kinda lame. And I'd like to see one or two smaller (with decreasing size) cartoony bubbles under the big, text-filled one. Desirably, pointing at the character who's thinking. How is it done?
And how thinking GUI stretches according to amount of text to display?
AGS has a nice premade and editable inventory GUI in latest versions.
Why not "thought" GUI?
You could make either lower left or lower right corner sprite of the text window to contain the pointer, and leave some space on the bottom edge sprites to match it with the pointer sprite, and make the rest of the GUI edges to look like a thought bubble aswell... that make sense?
um............ ::)....... :P..........no.
I'm not quite sure what the problem is, but to use a thought bubble you create a text window GUI for it, and set it under the "Thought use bubble GUI" option on the main game settings.
I don't know that many people have actually tried the feature yet, so it's possible there are some quirks with it.