Hey. I was working on this GUI for my hi res 640x480 game, and noticed that since GUIs and buttons are displayed in low res here, there's always one pixel skipped, so I can't place everything on the GUI exactly where I want it.
Is there a way around this that I'm missing? I think a hi res GUI display in the editor would be helpful.
Because all game co-ordinates use the 320x200-system, you are right in that you can only place objects with a 2-pixel granularity on the GUI. Is this a significant problem?
Well, it could become fairly significant...but I can probably work around it somehow, so I suppose it won't be up there to high on the priorities list :) Although it'd still be a helpful implementation.
Yeah, I can understand that.
A workaround for now would be to add a row of transparent pixels to the top of the image, in order to make the button appear to be lower down than it is :)