SUGGESTION: Repeat whole view when "Run next loop" checked (IMPLEMENTED)

Started by Mats Berglinn, Fri 24/02/2006 19:01:24

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Mats Berglinn

For both Caribbean Mysteries and a secret project I'm working on some animations that require more frames than a loop can handle so therefore I have to mark "Run the next loop to make a long animation", which is of course no problem, but when you check the animation how the movement is flowing and so it just repeats the last loop that is using.
It's no problem for one loop animations like walk cycles but for animations that require over 20 frames you can't see how the whole animation is going because you only can see the last loop repeating.
When you look for stuff in a animation you may not see it the first time so it's often best to repeat it but since AGS only repeat the last one you don't see so well how the whole thing flows.
Therefore I suggest that the repeating is changing so that you can watch the whole animation repeat without having to click back to the start so you can study the animation. It would be great if it could be added for a future (hopefully very, very, very near future) version of AGS.

Pumaman

Are you talking about the View Preview window in the editor, or about something in the game itself?

Scummbuddy

Yes, the view preview. it is something I noticed before, but managed without mentioning it. But a fix for it would be appreciated.

I suppose check to see what view loop number was selected when preview was selected to return back to that one ?

Edit by strazer:

AGS v2.72 Beta 5:
* View preview window now cycles through whole of multi-loop animations.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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