Possible regression when changing rooms - SOLVED

Started by deltamatrix, Thu 24/07/2008 12:59:47

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deltamatrix

Hi,

I have recently migrated from 2.72 to 3.0.2 and I have found it to act very strange when changing rooms.
The symptom is that the room background does not update when the cEgo.ChangeRoom method is called. The room does change and all the masks and walkables are correct, but the room background is not refreshed. Instead we get the same background as the previous room.

Has this been noticed before? I've found that it only seems to happen during when the main character is in a combat situation where a combat loop is consistently looping until a result occurs. I've yet to isolate the direct cause of this regression so I was wondering if anyone else had seen this?

Thanks

Delta

SOLVED: Ok. It just occurred to me and its caused by some DrawingSurface functions.
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