Well, most people around here do it the classical way: Reproduce what they did. And just create the links of the hotspot interactions. I've created another copy of my game that contains all the modules, global scripts ecc, and I've just edited the room. Added walkable areas, hotspots, regions, objects. I've scripted the whole thing. Now I desperately need a way to actually copy the room to my original way, without having to go to that trouble.
So any ideas? Any SURE ways to do it?
I've thought of actually copying the crm files. Will this actually just not move the sprites? So I'll only have to replace the sprites that will be blank with what I had?
Not strictly helpful, but it might save you some time later because other people will ask this too. Why do you need to copy the room at all? You could just continue working in the copy of your game with the finished room.
The one I'm editing contains only that room because it was easier to test a 1 room game than a 78 room game.
There's that "exclude room from game" function when you rightclick on a room in the listing... I never tried it, it could be something of an "import" function.
Quote from: Dualnames on Sat 01/07/2372 04:32:39
I've thought of actually copying the crm files. Will this actually just not move the sprites? So I'll only have to replace the sprites that will be blank with what I had?
I believe so, yes.
In the target game, right-click on the Rooms node and choose "Import existing room". You will need to import and re-hook up any object sprites that you were using.
I haven't tried it yet, so I\m making sure.
Game A:
Rooms (2): 25, 49
Game B:
Rooms (76):Including 25, 49
Room in question 25.
Action in question Room 25 (game A) to Room 25 (game B).
Do the suggestions actually work, or does it make it more confusing now?
EDIT: No, I'm not bored, there's just no hurry, and I don't want to get overexcited over a suggestion.(:P)