I would like the module, I am working on, to do some cleanup when the game exits. The obvious solution is to make a MyModule.QuitGame() that does whatever I want and then calls QuitGame(). That's OK but it leaves open the possibility that a future user of the module may not realize that this is required and just use the built-in function instead, causing the module to potentially misoperate.
I checked the on_event() documentation and there is not a eEventQuitGame event listed there. I was wondering if there is perhaps another clever way of doing this from inside a module?
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=552
It's been brought up by more than one member. Must be time to implement! ;)