Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Chosim on Fri 20/05/2011 21:23:19

Title: How to make a Jump n' Run with Adventure Game elements
Post by: Chosim on Fri 20/05/2011 21:23:19
So, first, i am really sorry about my english.  :-\

I was planning a Game like "Below the Root". It is a Jump n' Run Game with Adventure Game elements.
Can I make such a game and how?
Title: Re: How to make a Jump n' Run with Adventure Game elements
Post by: Khris on Fri 20/05/2011 21:36:35
Can I make such a game: yes.
And how: well...

It's perfectly possible to code a Jump'n'Run in AGS, but if you're new to AGS (or game programming in general) you might (will) be better off using an engine that's geared more towards Jump'n'Runs.

I'd try GameMaker; adding adventure elements to a GameMaker Jump'n'Run is much easier than adding a Jump'n'Run engine to an AGS adventure.

To make something like Below The Root in AGS, you have to code a TileEngine with collision detection and enemy AI. From scratch. Imagine building a car from scratch.

My point is, if you have to ask how to code a Jump'n'Run, you probably aren't supposed to code one in the first place. Might sound harsh but is true nonetheless :)
Title: Re: How to make a Jump n' Run with Adventure Game elements
Post by: Wyz on Sat 21/05/2011 01:58:37
Or you could use PlaTENG (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40922.0). ;D
Title: Re: How to make a Jump n' Run with Adventure Game elements
Post by: Khris on Sat 21/05/2011 03:22:12
Right! I completely forgot about that. :-[