Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Zeuz on Thu 11/12/2003 15:05:19

Title: Illegal exception - anti-aliased sprites
Post by: Zeuz on Thu 11/12/2003 15:05:19
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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0049F0F8 ; program pointer is +206, ACI version 2.57.650, gtags (0,0)

AGS cannot continue, this exception was fatal.

occurs in one room, but only if the anti-alias sprites-checkbox in the game setup is checked.
I hope this can be fixed.
>thanks zeuz
Title: Re:Illegal exception - anti-aliased sprites
Post by: Pumaman on Thu 11/12/2003 20:29:56
Please don't provide bug reports from old beta versions, as it's impossible for me to use those numbers to track down the problem.

Could you either use v2.56d or the latest 2.6 RC5 release and provide the error message please, thanks.

How big is your game? Is it small enough to upload for me to take a look at?
Title: Re:Illegal exception - anti-aliased sprites
Post by: Zeuz on Fri 12/12/2003 06:12:27
same with the latest version.

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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004A1588 ; program pointer is +1005, ACI version 2.60.689, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.
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my game is about 20 mb.
i can upload it, if you want.
Title: Re:Illegal exception - anti-aliased sprites
Post by: Pumaman on Sun 14/12/2003 15:10:15
Hmm it might just be a problem with that specific room - could you just upload the room file please?
Title: Re:Illegal exception - anti-aliased sprites
Post by: Zeuz on Sun 14/12/2003 18:47:19
the roomfile:

http://zice.weingut-zaiss.de/adventure/room4.crm

>zeuz
Title: Re:Illegal exception - anti-aliased sprites
Post by: Pumaman on Sun 14/12/2003 20:55:41
Thanks for that - looks like the room's palette has got corrupt somehow, which is crashing the engine when it tries to calculate the antialiasing tables. I'll get a workaround into the engine.

Just out of interest, is your game 256-colour or 16-bit colour?
Title: Re:Illegal exception - anti-aliased sprites
Post by: Zeuz on Mon 15/12/2003 16:57:04
16-bit :)