Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: dxtr on Fri 24/10/2003 20:38:24

Title: Importing sprites
Post by: dxtr on Fri 24/10/2003 20:38:24
Hi Pumaman,

I'm having some problems importing sprites (again), here are the details:

I have this image wich is 116x160 and i'm trying to import 2 tiles (58x160) but the "import image" window cuts the image vertically at 150 (wich is also the max selection height) and the scrollbar on the side is useless because i cannot scroll down and then keep drawing the selection.

Even with other images/sizes the scrollbar + selection area combination behaves oddly.

This happens in version 2.55 and in 2.56.

I think that the "import image" window should be resizeable or there should be a more precise way to select the imported area (if this happens to others as well and isn't my fault)

Thanks

dxtr

Title: Re:Importing sprites
Post by: Pumaman on Fri 24/10/2003 22:21:26
Hmm, you should definately be able to see a 116x160 image without scroll bars - they are only used when the image height is more than 250.

But yes, your point is valid, that with large images selecting a region is difficult because of the scrolling behaviour. I'll see about increasing the max size of the dialog box.

A workaround of course is to split the image up in a paint program and then import the pictures seperately using the "Grab entire image" button, but I appreciate that's not an ideal solution.
Title: Re:Importing sprites
Post by: SSH on Mon 27/10/2003 12:04:13
I've had this problem too, oh esteemed Pumaman and wondered:

maybe the selection dialog could have an editable X/Y selection corners display so you can either use the mouse or
type the numbers in?
Title: Re:Importing sprites
Post by: Pumaman on Mon 27/10/2003 20:59:45
Interesting idea, I'll look into it.