Hi there,
I have scripted a fighting sequence like the boxing fights in Fate of Atlantis. It works, but know I've noticed a problem.
If I use blocking animations, it makes the controls sluggish.
If I use non-blocking actions, the animations are not visible.
Is there a solution for this?
try checking (cEgo.Frame == 0 || cEgo.Frame > 2) before allowing input for another strike.. or adjust the 2 to what feels best after testing.
Thanks for your advice.
I have found an error in my script that prevented the animation to be shown properly in no-block mode.