Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: on Sat 02/04/2005 12:37:11

Title: Insult Combat
Post by: on Sat 02/04/2005 12:37:11
in MI1 (and possibly 2, I dont remember) your fought using Insults(like this:)

Insult: Nobody's ever drawn blood from me and nobody ever will.
Comeback: You run THAT fast?

would it be possible to impliment this into AGS?
Title: Re: Insult Combat
Post by: Rui 'Trovatore' Pires on Sat 02/04/2005 13:08:59
Sure. Use the dialog options and script the responses. HEAVILY script it, methinks.
Title: Re: Insult Combat
Post by: Radiant on Sun 03/04/2005 08:44:30
For this, it might even be easier to not use the dialogs and instead make a GUI that looks like one, and script from there. You'd want an array of insults and responses, too.
Title: Re: Insult Combat
Post by: proximity on Mon 04/04/2005 13:34:43
best way to create an insult combat is dialog script. when you are typing  dialogs, you can add some commands like play-sound x,add-inv x, run-script x beetween conversations. it is useful when creating like insult combat. for more commands and details in dialogs, you can see tutorial in the program
Title: Re: Insult Combat
Post by: Scummbuddy on Mon 04/04/2005 14:45:23
yes, but using the built in dialog system, you cant have the 20some possible insults, unless for each couple, you have

insult 1
insult 2
insult 3
go to next screen


insult 4
insult 5
next...

You can use the dialog system that monkey made, which you can find in the tech archive.