Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: spook1 on Mon 15/09/2003 13:33:12

Title: integrate game in website
Post by: spook1 on Mon 15/09/2003 13:33:12
Hi all,

For teaching pruposes i am looking for a way to integrate a simple game in a website. I created an elektrokit in AGS and I would like to publish it in the most simple way so that my schoolchildren are able to download and play it.

if AGS is not suitable for this purpose, maybe one of you can suggest or packages that are suitable for creating and integrating simple games. Does anyone know where to find additional information on the subject?
kind regards,

martijn
Title: Re:integrate game in website
Post by: Scummbuddy on Mon 15/09/2003 15:12:53
Does the school you work for supply webspace for the teachers to use for their class assignments and the such? I know at least my colleges do around here as do some of the high schools.  If not we can post some well known free web servers with easy to use uploaders to get your game up there and then you can hand the internet address out to kids.  Also, ones like www.freewebs.com I know for a fact will not put pop up ads on there, even ones that could have some racy material which would be a huge problem if you had kids going to the site.

Yes, AGS is a perfect tool for making science tools.  I've seen several before done with AGS, and I don't see why not yours wouldn't work, nor be welcome.

And on that note, Bring it on!  ;D
Title: Re:integrate game in website
Post by: spook1 on Mon 15/09/2003 16:28:01
The pilot is available at http://ags.drkoops.nl
it is still a pilot, the gamy-stuff must be built in later.
if you have any suggestions on improvement, please let me know. I intend to make simething sismilar to The Incredible Machine ;-;

I do have room on the web to store the game. the problem is that the children have to install the game.
1. create a directory
2 unzip the files into the new directory
3. run setup.exe
4.make the correct setting in setup .exe (eg i doubt if all Dutch children what a crt screen is)

It would be easier if have something like an applett that runs from the server. I do not know how to realize it though.

Kind regards and thanks for the quick answer

martijn
Title: Re:integrate game in website
Post by: Pumaman on Mon 15/09/2003 21:07:34
It is not possible to run AGS games in any sort of applet form from a webpage. They must be downloaded and run seperately.
Title: Re:integrate game in website
Post by: spook1 on Wed 17/09/2003 06:06:58
OK,
Is there any way to make a very simple "auto-install" or does anyone have knowledge about an alternative package to develop simple "web-games"?

Kind regards,

martijn
Title: Re:integrate game in website
Post by: Gilbert on Wed 17/09/2003 06:26:07
Well Flash and Blender Publisher to name one, but Flash is not freeware...





...oh thats TWO.
Title: Re:integrate game in website
Post by: Spyros on Wed 17/09/2003 09:26:05
You can make online games with Indiana Java but it's a more difficult that AGS
Title: Re:integrate game in website
Post by: Ishmael on Wed 17/09/2003 15:21:41
Can't you run executables from a webserver? You just upload the exe and a unique config file to diffrent folders on the severs, and link them with discriptions, such as "Default sound driver, lo res, lagn english" or so... takes up space, in case the exe is large...
Title: Re:integrate game in website
Post by: spook1 on Thu 18/09/2003 20:02:15
Quote from: TK on Wed 17/09/2003 15:21:41
Can't you run executables from a webserver? You just upload the exe and a unique config file to diffrent folders on the severs, and link them with discriptions, such as "Default sound driver, lo res, lagn english" or so... takes up space, in case the exe is large...

Uuuhhm. sorry, I am not wise enough to understand this right away :-(.
I have a server  set up, running apache. What do you suggest exactly for me to do to  makemthe executables available to the world?
Title: Re:integrate game in website
Post by: spook1 on Thu 18/09/2003 20:27:18
Quote from: Spyros on Wed 17/09/2003 09:26:05
You can make online games with Indiana Java but it's a more difficult that AGS
Thanks for the info. i checked them out, it s=does not seem extremely difficult. Once you know AGS it seems quite easy to understand the logic in the scripting environment.
Are you experienced in IndyJava? Am I wrong or right?
The games I am intending to make are graphically quite simple, but involve quite some calculations. do you  know if this  IndyJava program sustain floating points eg?

kind regards,

martijn
Title: Re:integrate game in website
Post by: Spyros on Thu 18/09/2003 22:22:35
I have made some adventures in IJ a long time ago.
I haven't used any complex calculations but I don't think that it supports floating points
Better post a question in IJ board
http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=indyjava
Title: Re:integrate game in website
Post by: Archangel (aka SoupDragon) on Fri 19/09/2003 18:20:41
Does AGS support floating point numbers? I have a feeling it doesn't...
Title: Re:integrate game in website
Post by: Gilbert on Mon 22/09/2003 03:35:29
No.
Title: Re:integrate game in website
Post by: ratracer on Fri 26/09/2003 16:13:57
Sorry to intrude...

Hi martijn,

did you get the game all translated to english?
I was stuck in the lift since I didn't understand what Susan said when sheentered...
Title: Re:integrate game in website
Post by: spook1 on Sun 28/09/2003 18:23:45
Hi Ratracer,

The game is translated, but still a few dutch legacy phrases exist.
When i have some spare time I will look into it.
I tried to play the version that is available form http://ags.drkoops.nl and did not find any problems with the elevator part.
After youhave been upstairs in the dark, the next assignement is to create a light with the electrokit. you need the man in the lobby to give you a lamp...

If you have any more questions please let me know.
P.S. In the site is also a very simple elektrokit simulator available. it uses a self made plugin that solves a set of linear equations. I plan to figure out how to insert the explanation for the plugin and then  contribute it to the community.

kind regards,

martijn