Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Shade on Fri 24/06/2005 18:02:38

Title: is there a "rundialog();" alternative?
Post by: Shade on Fri 24/06/2005 18:02:38
is it possible to script a dialog editor? i mean that one can see the dialog options on a self created gui and handle the things that happen during the dialog (charakter talking, scripts, variables, etc.) in the global script.
Title: Re: is there a "rundialog();" alternative?
Post by: Rui 'Trovatore' Pires on Fri 24/06/2005 18:06:48
It IS possible... but, and don't take this the wrong way, if you have to ask you might not be ready to script it yet. It should be complex.

But yeah. Clever use of GUI and ListBoxes and manually keeping track of displayed options and such is possible.
Title: Re: is there a "rundialog();" alternative?
Post by: Shade on Fri 24/06/2005 19:17:45
i also think that i am not ready yet but i can try an if i have questions i know where to ask  ;D
has anybody already tried to make such a thing?
Title: Re: is there a "rundialog();" alternative?
Post by: strazer on Fri 24/06/2005 19:30:34
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18466
Title: Re: is there a "rundialog();" alternative?
Post by: Gregjazz on Fri 24/06/2005 22:42:29
I made my own for my own game in progress and it runs beautifully. Not a single bug. You have scrolling dialogue options and everything. So yes, it is possible. :)