Is there a way to get the names of the cursors and feed them into an array of strings? For example curs[1] would contain the name of cursor 1 and so on.
No
Well, I don't know if this is what you want, but you can do this:
declare a String in the header:
String name;
Then, in the repeadtely execute part you put something like this:
function repeatedly_execute() {
// put anything you want to happen every game cycle here
if (mouse.Mode = eModeInteract) {
name = "Interact";
}
if (mouse.Mode == eModeLookat) {
name = "Look at";
}
if (mouse.Mode == eModePickup) {
name = "Pick up";
}
if (mouse.Mode == eModeTalkto) {
name = "Talk to";
}
if (mouse.Mode == eModeWalkto) {
name = "Walkt to";
}
}
If you want to use the names in a GUI, something like a label you just do:
label.Text = name;
It's reasonable suggestion though, would anyone else find it useful?
YES!!! Also a way to check how many there are. Thanks! :=
Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=591