Discrete labyrinth engine with shooter & quest
Yet 0.4 version - labyrinth only with map editor (+red walls)
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(ver 0.4)
(http://jift.narod.ru/invis/lab3d_redwalls.JPG)
download as project (http://jift.narod.ru/invis/Lab3D_v04.rar)
MapEditor (http://jift.narod.ru/invis/Lab3D_MapEditor.rar)
WallTester (http://jift.narod.ru/invis/Wall_Tester.rar) (test new pics for walls)
(ver 0.3)
(http://jift.narod.ru/invis/lab3d_compas2.PNG)
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1. yet only map.txt as level
2. wall tester - there're 3 ways to check walls: radiobuttons & checkboxes (corridor, half-corridor, deadend; 6 turns/passage), "map-compass" at left bottom and all 22 types of walls at right
3. in lab 3d there're 2 types of compass: just type in "ongamestart" GuiOff(2); instead (1);
4. map editor - left mouse button - create passage (silver color), right mouse - delete it (white color is wall), click button "Set Hero" and click new place for hero (red), then Save Map. Map Editor onstart opens current map.txt in its folder.
5. map.txt must be in 'Compiled' directory
Later there'll be enemies, shooting with gun, objects (tables, pictures, ...), npc-s, quest elements, changing walls, etc.
But it's only discrete "3D". Maybe I'll add here real 3D (transformation of walls and etc, like in photoshop by tool "Transformation - Distort/Skew")
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Another AGS 3D Engines:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36490.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29419.0
The textures actually make a huge difference. Nice...:D
I don't really like the angle of view, it looks like player watches the floor, instead of looking straight ahead.
Nice, how about about another two or three layers of depth?