Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Sledgy on Mon 04/01/2010 10:40:31

Title: Labyrinth 3D / AGS Shooter (discrete)
Post by: Sledgy on Mon 04/01/2010 10:40:31
Discrete labyrinth engine with shooter & quest

Yet 0.4 version - labyrinth only with map editor (+red walls)

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(ver 0.4)

(http://jift.narod.ru/invis/lab3d_redwalls.JPG)

download as project (http://jift.narod.ru/invis/Lab3D_v04.rar)
MapEditor (http://jift.narod.ru/invis/Lab3D_MapEditor.rar)

WallTester (http://jift.narod.ru/invis/Wall_Tester.rar) (test new pics for walls)


(ver 0.3)

(http://jift.narod.ru/invis/lab3d_compas2.PNG)

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1. yet only map.txt as level
2. wall tester - there're 3 ways to check walls: radiobuttons & checkboxes (corridor, half-corridor, deadend; 6 turns/passage), "map-compass" at left bottom and all 22 types of walls at right
3. in lab 3d there're 2 types of compass: just type in "ongamestart" GuiOff(2); instead (1);
4. map editor - left mouse button - create passage (silver color), right mouse - delete it (white color is wall), click button "Set Hero" and click new place for hero (red), then Save Map. Map Editor onstart opens current map.txt in its folder.
5. map.txt must be in 'Compiled' directory


Later there'll be enemies, shooting with gun, objects (tables, pictures, ...), npc-s, quest elements, changing walls, etc.

But it's only discrete "3D". Maybe I'll add here real 3D (transformation of walls and etc, like in photoshop by tool "Transformation - Distort/Skew")

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Another AGS 3D Engines:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36490.0
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29419.0
Title: Re: Labyrinth 3D / AGS Shooter (discrete)
Post by: monkey0506 on Mon 04/01/2010 20:44:47
The textures actually make a huge difference. Nice...:D
Title: Re: Labyrinth 3D / AGS Shooter (discrete)
Post by: Crimson Wizard on Mon 04/01/2010 20:51:27
I don't really like the angle of view, it looks like player watches the floor, instead of looking straight ahead.
Title: Re: Labyrinth 3D / AGS Shooter (discrete)
Post by: Khris on Mon 04/01/2010 22:31:54
Nice, how about about another two or three layers of depth?