Hello everybody!
I am making my adventure with Monkey2-Style dialogs.
I want to recreate the sliding arrows that make the sentences in a dialog scroll up & down if they are a lot (just like inventory objecs).
How can I reproduce this effect?
Thanks!
Boso
I've been looking into that myself. Unfortunately, it appears it won't be possible until Chris adds something like game.top_dialog_index, similar in effect to game.top_inv_item.
Unless you make your own dialog system, of course...
You could make a GUI with text buttons and have them change when pressing arrow buttons. It'd take some coding, but would probably be possible. The big trouble would be that you'd need a great amount of strings, preferably global, one for each dialog option.
It's probably not worth it, but possible...
Probably better to wait for it to become implemented in the editor.
Thanks everyobdy.... :-\
Vargtass:
I was thinking something similar, but I don't think it worths the effort, because I shouldn't use AGS dialog system... (I think it's useful...)
Byte!
Boso
Indeed, currently this is not possible with the default dialog system. It's on my to do list to implement it though.
;D Happy!
Bye!
Boso