Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: ilboso on Thu 24/07/2003 16:33:20

Title: LEC Dialog Scroll
Post by: ilboso on Thu 24/07/2003 16:33:20
Hello everybody!

I am making my adventure with Monkey2-Style dialogs.
I want to recreate the sliding arrows that make the sentences in a dialog scroll up & down if they are a lot (just like inventory objecs).

How can I reproduce this effect?


Thanks!
  Boso
Title: Re:LEC Dialog Scroll
Post by: Rui 'Trovatore' Pires on Fri 25/07/2003 09:27:41
I've been looking into that myself. Unfortunately, it appears it won't be possible until Chris adds something like game.top_dialog_index, similar in effect to game.top_inv_item.
Title: Re:LEC Dialog Scroll
Post by: MachineElf on Fri 25/07/2003 11:25:36
Unless you make your own dialog system, of course...
You could make a GUI with text buttons and have them change when pressing arrow buttons. It'd take some coding, but would probably be possible. The big trouble would be that you'd need a great amount of strings, preferably global, one for each dialog option.
It's probably not worth it, but possible...
Probably better to wait for it to become implemented in the editor.
Title: Re:LEC Dialog Scroll
Post by: ilboso on Fri 25/07/2003 11:37:28
Thanks everyobdy.... :-\

Vargtass:
I was thinking something similar, but I don't think it worths the effort, because I shouldn't use AGS dialog system... (I think it's useful...)

Byte!
Boso

Title: Re:LEC Dialog Scroll
Post by: Pumaman on Fri 25/07/2003 13:43:49
Indeed, currently this is not possible with the default dialog system. It's on my to do list to implement it though.
Title: Re:LEC Dialog Scroll
Post by: ilboso on Fri 25/07/2003 14:10:19
 ;D  Happy!

Bye!
Boso