Right, I noticed that if you forget semicolon, like
cEgo.Say("Hello!")
cBman.Say("How do you do?");
other line (the one after it) gets simply lost.
Game compiles and all, but dialog line after "hello" won't be spoken in game.
Nothing special, but thought that I should note it (if it isn't known) and it would be better if AGS would report error instead of compiling problematic script.
I had hell of a bug searching when one globalint wasn't set because of similar case...
well spotted, thanks, I'll get it fixed.
Edit by strazer:
AGS v2.71 Beta 6:
* Fixed compiler not giving an error if you forgot a semicolon after an object method call.