Say you have an interaction "Use inventory on this inventory item" in AGS. If you add a Conditional to test for one certain item, and if another item was used, will the unhandled_event function still run?
No, I think, since in P:DA for example you can tell if an inventory item can be used with other inv items, since you don't get the message. Has this been changed in 2.56?
You have to call unhandled_event() manually if it's not the object you're looking for.
Damn, that's what I figured.
CJ, can this be implemented somehow? Where unhandled_event is automatically called when a certain inventory item is used that is not captured by a Conditional? Or is this not feasible?
I say you bite the bullet and use a text script for everything.
I think you'll be happy you did in the long run - they're just so much more flexible.
This used to be the case, however it was fixed in v2.54.
So long as you use Interaction Editor conditionals, it should work fine.
If you use a Run Script response for processing the inventory items, you still need to call unhandled_event manually.
Excellent! I am using the interaction editor and the Conditional commands. :D Thanks, CJ!
Sorry about the misdirection - I guess I should have tested that more carefully.