Long ideas list of future AGS/plugins

Started by InCreator, Thu 12/02/2004 10:21:58

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Joseph DiPerla

Sound manager is definetly a good idea.

I like that.  And animating Inventory is good too seeing that there is one for a button, why not make one for Inventory.

A big no no on 3d rooms. I agree with 3d objects and characters, but if your gonna want to use rooms, then use these programs:
http://conitec.net/a4info.htm
http://t3dgm.thegamecreators.com/
http://3das.noeska.com/   - this one is gonna make games like Grim Fandango/EMI

JD
Joseph DiPerla--- http://www.adventurestockpile.com
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Lafferty

Quote from: Pumaman on Tue 10/08/2004 20:29:27
Can you give an example of a Python package that would be useful in an adventure game?

Well, you could for example use a db-connection, xml-rpc calls, on the fly image creation with the PIL (Python image library), dynamically create sounds.... well everything oyu can do with python (quick enough). But im not sure how dynamic the engine is run-time-wise.

Pumaman

Personally, I can't see how a DB connection or XML would be useful for an adventure game. And in terms of images and sound, the likelihood is that the way Python does it is incompatible with AGS, so it wouldn't work together anyway.

Joseph DiPerla

I disagree with the whole python thing. I think it would be incompatible with AGS like Chris said.

But as far as DB connections and XML... They could be used for massive multiplayer games. But a system like that can be done through plugins. And besides, I seriously doubt anyone would ever really make a game like that with AGS.

JD
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
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Moox

Thats what you think!
My rpg is being designed like a mmorpg so that as soon as I figure out a-v-o's plugin it can be implemented.

Joseph DiPerla

Well in that case, then maybe a DB support plugin would be good. I am not sure though if A-V-O's plugin supports DB connections.

JD
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Bernie

I had this idea for the animation editor... it would be great if it was possible to specify a range of frames as a 'main loop'.

The frames before the main loop would only play through once, then it'll loop the main loop until the character has, for example, stopped talking. Then it would play the frames after the main loop.

This would really help for making animations smoother, like, say, an overexaggerated talking animation where the character rises his hands into the air, and moves them back after finishing talking. It also would look great on walking animations.

So... what do you guys think? Would anyone else find this useful?

Ben

I like that idea. Sort of like adding a start point and end point for the loop?

Bernie

Exactly. You'd specify the main loop for each view - for example 3 to 10. The frames before and after it would serve sort of as lead-in and lead-out animations.

Pumaman

Interesting idea. Would anyone else find this useful?

Pet Terry

Yes, that's neat idea and I would definately find it useful.
<SSH> heavy pettering
Screen 7

Jay


Gregjazz

Same here. I had ideas about that, but I had just planned on scripting it myself. The thought of suggesting it to CJ never even crossed my mind. Cheers, Bernhard!

prowler

another vote in favour of bernhard's idea, i'd find it very useful, too  :D

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