Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: deltree on Wed 15/10/2003 23:56:32

Title: make 'skippablle' cut scenes.
Post by: deltree on Wed 15/10/2003 23:56:32
hi,

in most games, there are often "cut scene", you know, the animated sequences where you can't play.

Actually, I'd like to create a cut scene but allow the player to skip it if he wants to.

I though of something like that:
if player presses "esc" key, then skip sequence
(and put that piece of code in the "repeteadly execute" for that room)
but most of my functions are blocking, and the "repeateadly execute" seems to never happened.

what is the good way to code a "cut scene" and make it skippable.
(I hope you've understood)
Title: Re:make 'skippablle' cut scenes.
Post by: MrColossal on Thu 16/10/2003 00:03:27
check in the help file for

StartCutscene()

and

EndCutscene()