Hi.
Aside from the verb coin, I had in mind making a custom dialog GUI for doing dialogues.
The graphics are a main field.
(https://live.staticflickr.com/65535/53342916065_1a1ca6cdc5_o.png)
And an up arrow and down arrow, if there are sufficient dialog topics to warrant going up and down.
(https://live.staticflickr.com/65535/53342917030_39e9d4c307_o.png)(https://live.staticflickr.com/65535/53342685063_207584453d_o.png)
How can I set it so the field only appears when having dialogue, and the arrows only appear when there needs to be scrolling? I know there's a regular dialogue thing in AGS, but I'm wondering if it is possible to make a custom dialogue thing.
Indeed, there's a custom dialog options feature, it's all explained in the manual:
https://adventuregamestudio.github.io/ags-manual/CustomDialogOptions.html
Thanks. I'll take a look-see and respond if some things are a tad confusing.
Or, if you want to avoid advanced scripting, you can try abstauber's CustomDialogGui module:
https://www.adventuregamestudio.co.uk/forums/modules-plugins-tools/module-customdialoggui-1-9/
Thanks for sharing... hopefully there's a way to include homemade graphics as well--might have to check out the code as well.
[Edit] Eh, might as well use the default dialogue settings, and keep this in mind for future projects. I've been running behind on this game project as is.