Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: DBoyWheeler on Sun 19/11/2023 18:57:24

Title: Making a custom Dialogue GUI.
Post by: DBoyWheeler on Sun 19/11/2023 18:57:24
Hi.

Aside from the verb coin, I had in mind making a custom dialog GUI for doing dialogues.

The graphics are a main field.
(https://live.staticflickr.com/65535/53342916065_1a1ca6cdc5_o.png)

And an up arrow and down arrow, if there are sufficient dialog topics to warrant going up and down.
(https://live.staticflickr.com/65535/53342917030_39e9d4c307_o.png)(https://live.staticflickr.com/65535/53342685063_207584453d_o.png)

How can I set it so the field only appears when having dialogue, and the arrows only appear when there needs to be scrolling?  I know there's a regular dialogue thing in AGS, but I'm wondering if it is possible to make a custom dialogue thing.
Title: Re: Making a custom Dialogue GUI.
Post by: Crimson Wizard on Sun 19/11/2023 19:26:17
Indeed, there's a custom dialog options feature, it's all explained in the manual:
https://adventuregamestudio.github.io/ags-manual/CustomDialogOptions.html
Title: Re: Making a custom Dialogue GUI.
Post by: DBoyWheeler on Mon 20/11/2023 22:13:59
Thanks.  I'll take a look-see and respond if some things are a tad confusing.
Title: Re: Making a custom Dialogue GUI.
Post by: Kastchey on Tue 21/11/2023 19:19:15
Or, if you want to avoid advanced scripting, you can try abstauber's CustomDialogGui module:
https://www.adventuregamestudio.co.uk/forums/modules-plugins-tools/module-customdialoggui-1-9/
Title: Re: Making a custom Dialogue GUI.
Post by: DBoyWheeler on Wed 22/11/2023 23:09:56
Thanks for sharing... hopefully there's a way to include homemade graphics as well--might have to check out the code as well.

[Edit] Eh, might as well use the default dialogue settings, and keep this in mind for future projects.  I've been running behind on this game project as is.