Hello,
this is my first post in the forum.
I am currently making the test game for my real project and I came upon one problem.
When you press spacebar, there should be some kind of indication for hotspots/objects/charakters.
Like some glowing orb that indicates where to click to prevent pixel hunting.
First I thought about doing a seperate Character with a sprite overlay that I premake, but if the player takes a object, the indication will still be there.
Next envisioned another object view with the overlay to the objectsprite, that i enable when I press spacebar, but the update-function is in the global script so I can't access roomobjects, can I?
Is there any way to do this?
Liebe Grüà Ÿe,
KorbohneD
Here's how to do this: http://www.adventuregamestudio.co.uk/forums/index.php?topic=45567.msg611800#msg611800
Well, I am still too stupid for this.
I now have these pieces of code in my on-key-press function:
DynamicSprite *sprite = DynamicSprite.Create(320, 200, true);
DrawingSurface *surface = sprite.GetDrawingSurface();
surface.Clear();
surface.DrawImage(100, 100, 145);
gHotspotmarker.BackgroundGraphic = sprite.Graphic;
I only draw one sprite now, but instead of it showing on a clear plane, i just get the white Gui when i press the button.
As I explained in the other thread, the declaration of the sprite cannot be inside a function, or the sprite is deleted as soon as the function finishes.
// the following above on_key_press
DynamicSprite *sprite;
function ShowHotspots() {
int w = System.ViewportWidth;
int h = System.ViewportHeight;
if (sprite == null) sprite = DynamicSprite.Create(w, h, true);
DrawingSurface *surface = sprite.GetDrawingSurface();
surface.Clear();
surface.DrawImage(100, 100, 145);
surface.Release();
gHotspotmarker.SetSize(w, h);
gHotspotmarker.BackgroundGraphic = sprite.Graphic;
gHotspotmarker.Visible = true;
}
// in on_key_press
if (k == eKeySpace) ShowHotspots();
Also make sure your GUI's background and border color is set to 0 in the editor.
Welp, it works now. Thanks for the help!
Kein Thema :)