Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: TerranRich on Mon 21/04/2003 22:59:27

Title: Minor bugs: walk-behinds not in hi-res -and- no acces to Y-coord 0?
Post by: TerranRich on Mon 21/04/2003 22:59:27
I'm surprised this bug hasn't yet been reported. if it has,  it still exists and was never fixed. When working on a new room and loading a background image in high-res, I have to save the room, load a new one, then load the previous one if I want to draw walk-behinds in high-res. Otherwise, it draws it in low-res.

Thanks.
Title: Re:Minor bug: walk-behinds not being drawn in hi-res upon room BG image load
Post by: Pumaman on Tue 22/04/2003 21:06:20
Hmm you're right - thanks for the bug report, I'll get it fixed.
Title: Re:Minor bugs: walk-behinds not in hi-res -and- no acces to Y-coord 0?
Post by: TerranRich on Wed 23/04/2003 15:43:53
There's another bug. Apparently, when moving the mouse around the room background image, going upward, the Y-coordinate stops at 1. Can I not access coord 0? I need it to set walk-behind baselines at 0 so they will be walk-behindable at all points.

Thanks again. :)
Title: Re:Minor bugs: walk-behinds not in hi-res -and- no acces to Y-coord 0?
Post by: Pumaman on Wed 23/04/2003 19:36:25
That's a known 'feature'.

You can't set a baseline higher up than Y=2 anyway - if you did, everything would always be in front of it so there'd be no point having it in the first place.