I'm surprised this bug hasn't yet been reported. if it has, it still exists and was never fixed. When working on a new room and loading a background image in high-res, I have to save the room, load a new one, then load the previous one if I want to draw walk-behinds in high-res. Otherwise, it draws it in low-res.
Thanks.
Hmm you're right - thanks for the bug report, I'll get it fixed.
There's another bug. Apparently, when moving the mouse around the room background image, going upward, the Y-coordinate stops at 1. Can I not access coord 0? I need it to set walk-behind baselines at 0 so they will be walk-behindable at all points.
Thanks again. :)
That's a known 'feature'.
You can't set a baseline higher up than Y=2 anyway - if you did, everything would always be in front of it so there'd be no point having it in the first place.