MODULE: Simple Statusline v2.2

Started by Joe, Sun 10/09/2006 20:29:45

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Joe

Hello

This is the same as the LucasArts Scumm GUI posted here before, but much more simple.
AFAIK with this module you will have the same results.

I've just uploaded the template which includes the module because the module needs some GUIs:

Download Simple Statusline template/module (Requires AGS v2.72 or later)
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Barbarian

Hey Joe, thanks for trying to share with us, however your download link is bad. I get taken to some webpage with the message of "Invalid download session. Please initialize download session again.".

I've tried re-downloading the file several times without success though.
Can you find a different place to host the file?
Thanks.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

Joe

Hello, thaks for your reply, I've just fixed it now.

So try again ;)
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SSH

No, you haven't:

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12

Joe

Oh god, it's impossible to do what i want, ive just found this


Download Now


You have to click on "Free" buttom and wait some seconds...
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Candle


SSH

No, there's just an AGT.

Joe, your coding has no indentation!
12

Joe

I know, thats because my english is not very good and maybe my indentation gave more confusion than help.
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Khris

Indentation is putting spaces before lines of code to make it more readable. Like this:

Code: ags
if (...) {
Ã,  blah;
Ã,  if (...) {
Ã,  Ã,  do_stuff;
Ã,  }
Ã,  else {
Ã,  Ã,  do_something_else;
Ã,  }
}

Joe

#9
Ok, sorry then, I thought he meant some thing like this:

EDIT-
Code: ags

if(something.Visible==1)//If something is visible.....
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monkey0506

That is commentation. However, I think you forgot an '=' (i.e., (something.Visible == 1) (boolean testing) instead of (something.Visible = 1) (assignment)).

Also "(something.Visible)" would work as well because it then evaluates "something.Visible" to a boolean value, so that if something.Visible is true (non-zero) it will return true, otherwise it will return false (i.e., "if (something.Visible)" would evaluate to "if (true)" when something.Visible was set to true, and "if (false)" where something.Visible is set to false).

jasonjkay

Ok im confused, what is this and should I put it on my site?
http://www.americangirlscouts.org/agsresources/ - Mods, plugins and templates.

Khris

Quote from: Joe Carl on Sun 10/09/2006 20:29:45This is the same as the LucasArts Scumm GUI posted here before, but much more simple.

AFAIK with this module you will have the same results:
This is of course not true, but this template does display an LEC-like action text at the bottom of the screen. There's a (imo not very appealing) verb & inv GUI included, too.

strazer

Doesn't SSH's Description module do the same thing?
I don't like the idea of having several modules that basically do the same thing, as newbie-friendly as this one may be. So I probably won't move this to the Tech Archive.

Joe

I downloaded SSH's description module and what I found were three stars crashing.
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Khris

There's no need to get upset about my statement, you probably just didn't realize what the SCUMM-template is capable of.

If you manage to make a game crash that uses the description module, that's probably your own fault, because afaik you're the first one to report problems with that module.

Joe

I'm not upset because of your statement, Actually I didnt expect any support to my template.

I dont really know what the SCUMM-bar is capable of.
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Pedro


This template is fantastic. I like it.
It has very Lucas arts's adventures's options.

Joe dont be sad, your template is quite all right to be just 15.




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