Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Estaog on Sun 18/07/2004 13:47:36

Title: Monkey Island 1 Gui/Costume Ripper
Post by: Estaog on Sun 18/07/2004 13:47:36
Hi I'm looking for the monkey island 1 gui. I found the monkey island 2 gui but never found one from monkey island 1Ã,  :'(. Thanks to all of you that help me.
Title: Re: Mobkey Island 1 Gui
Post by: Privateer Puddin' on Sun 18/07/2004 14:48:35
What one? old text one or the updated CD ROM version? i'm sure you can adapt the mi2 one to your needs.
Title: Re: Mobkey Island 1 Gui
Post by: Barbarian on Sun 18/07/2004 14:52:07
I have it, but I forget which site I found it from, and the creator's website links included in the Readme.txt file is outdated.Ã, 

Anyways, what I figured I'd do is to add a Resources page over at my site in which I'll put up some AGS and Adventure Related goodies I find, so it will be another location people can download from.
Just go over to my main site at: http://www.adventure.easyurl.org/Ã,  , and click on the "Resources" link, and you'll find it there.

*Salutes*
Title: Re: Mobkey Island 1 Gui
Post by: Estaog on Sun 18/07/2004 15:12:18
Yes i saw that one too, the name of the creator reminded me.
And of corse thanks for the gui.

Oh i wanted to ask you something. When using Costume Ripper, i opened MONKEY1.001. I found everything except the open doors, fireplace etc. Help?
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Moox on Mon 19/07/2004 04:31:10
wrong forum
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Estaog on Mon 19/07/2004 11:19:08
Another Question:

In MI, when you move your cursor over an object, the antion "use" for example lights up. How do you do that in ags?
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Raider on Tue 20/07/2004 10:39:28
not too sure but i think u need 2 make different guis that are the colour you want when it is lit up and write it in through the script.

not sure but ill look it up

- Raider
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Estaog on Tue 20/07/2004 11:20:42
Thanks, if you find anything out, post it in the lucasarts gui help thing. I already asked there.
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Moox on Tue 20/07/2004 14:09:44
Its easy

SetButtonPic
SetButtonPic (int gui, int object, int which, int newslot)

Changes a GUI button's graphic to the one you specify. This could be used as an indicator of whether a feature is switched on or off by changing its picture. Sets object number OBJECT on gui GUI to NEWSLOT from the sprite manager.
The WHICH parameter selects which picture to change. It can have these values:

1  normal picture
2  mouse-over picture
3  button pushed picture

Note that you can pass NEWSLOT as -1 to disable the mouse-over and pushed pictures.
Example: if the GUI setup in the editor specifies a pushed-pic, but you want to change the main picture in the game (and so remove the old pushed picture), you can do something like this:

SetButtonPic (2, 3, 1, 100);
SetButtonPic (2, 3, 3, -1);

which will change button 3 on GUI 2 to have normal picture the one in slot 100 and not have a pushed graphic.
Title: Re: Monkey Island 1 Gui/Costume Ripper
Post by: Pumaman on Tue 20/07/2004 21:59:57
You don't even need to use any script, just set the Mouseover image for the button to the highlit sprite.