Sprite composition at runtime?

Started by fratello Manu, Wed 27/04/2022 09:16:54

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fratello Manu

Hi everyone!

My first post on advanced tech forum, I apologize in advance if the topic was already faced and I missed it.

I'd like to find a way to "compose" sprites at runtime. For example: I would draw all my characters without the head, and then in a separate sheet all the head animations, for example for speaking anim.
Then the 2 objects (head and body without head) should be merged at runtime.

If you take a look at Monkey Island sprite sheets, they're like that. Does anyone know if it's possible in AGS? This would prevent me to draw extra animations to replicate just one part of the body, for example if I want my character to speak whille walking, or while doing anything else.

Thanks a lot!
Have a nice day


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